TECHNICAL EXPERIENCE
UNREAL ENIGNE 4/5
BLENDER
AFTER EFFECTS/PREMIER
SUBSTANCE 3D PAINTER
HOUDINI
MIRO
Unreal Engine: Niagara particle systems and real-time VFX implementation
Asset production process, modelling and PBR texturing
Skilled at creating cohesive, immersive enviroments.
Worked with Motion-Captured data, and key-frame animation
An eye for composition and cinematography
Experience with storytelling and an understanding of post-production pipelines
Lighting techniques inside Unreal Engine
Live Link facial motion capture iOS –> Unreal Engine
Experience with taking a shot from previs, through to final resualt
Editing video in Adobe Premiere/After Effects
Compositing and rotoscoping in Adobe After Effects